GUN FIRE

Page 10

You enter the Engineering deck. It is a cramped area with many jagged parts and pieces of machine jutting out at odd angles. This area is better lit than the other areas you have been due to the rows and rows of computer displays that cast their multi-hued light upon empty aisle ways and chairs. There are tools strewn about, mostly around various access hatches that peek into the inner workings of this ships engines. The air here is unsettlingly hot and an acrid smell mixes with the scent of liquid hydrogen. Also…something else. The smell of rotting flesh.

You draw your laser pistol and slowly creep forward.

Engines 02

A thorough search to discover the origins of the rotting smell reveals nothing. However, you do notice some irregularities. The Maneuver drives have been re-worked after this ship got to its present position. The crew had hardwired the system so that the energy sent to the engines would be shunted back to the Power Plant. Now it uses only the littlest of thrust to keep it in its stellar position. Newly placed insulated cables run from the Maneuver Engines to the Power Plant.

The Power Plants safeties have been manually overrode so that now the generator is creating three times the normal amount of power. Its vibrations rise and fall with a pitched whining that comes from somewhere deep in the lanthanum core. It’s no wonder that this ships fuel reserves are almost depleted. The energy output to the rest of the ship is a mere trickle of the overall power usage. In contrast the vast majority of power is being directly sent to the Jump Drive.

Here’s where it gets weird. The observation screens show that the ship is in Jump Space. This is impossible for many, many reasons. A closer look (and a lot of guessing) reveals that the Jump coils are activated, but un-collapsed. It’s as if the entire ship was both here in the real universe and…somewhere else.

Beads of cold sweat pop out on your brow.

This whole ship is a lab rat in an attempt to test the theories of how to punch holes in the fabric of reality. No wonder they wanted to be as far away from prying eyes as they could get. Some files you find nearby state that Laboratory “C” in the ring section has all the data feeds and experimental results of the situation. That could be valuable to someone. Also in this room you find a Chief Engineers Manual that says that an emergency re-set key can be found in the crew quarters down below you. With this key you can re-start the elevator to the ring and find this laboratory “C”.

Now knowing the schematics of what is going on, you realize that the power flow between the parts of this engine room is fairly simple. You believe that with the tools lying around you can safely divert power away from the Jump Drive and bring the coils back to a normal state. Although selling the information gained from this experiment would bring you millions of credits, letting it continue with no scientists to control it and perhaps keep it from exploding would not be a good idea.

Still, you wonder where that strong scent of rotting flesh is coming from.

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Roll Mechanics skill using the mods from either your INT or EDU. Success is 8 or above.
Succeed- Goto Page 14.
Fail- Goto Page 17.
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If you want to just leave things as they are and go down the ladder to the crew quarters- Goto Page 15.
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If you want to just leave things as they are and go back up to the Flight deck- Goto Page 16.

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Work In Progress

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Page 14

With a decisive “CLANK” the re-positron cycler tube is re inserted into the Power Plants’ G-Hurn unit.

The extra boost of energy that allowed this ship to exist in 2 universes at once is gone and you feel that a subtle itch in the base of your skull has disappeared. You put the t-Bar wrench back into its housing and review to read-outs. Mostly green. What the hell were those scientists doing? This great a step into theoretical quantum physics could have turned this entire ship into a black hole. No wonder they didn’t want anyone to know about the Khyber.

If you could get to the command deck you might be able to re-activate the astrogation computers to start a trajectory back to the nearest Space Dock (14 days away, more than enough time to raid this ship of all it’s expensive industrial secrets) This ship is drastically low on fuel, but a good boost with the now working engines just might do the trick. You know that an emergency re-set key can be found in the crew quarters down below you. With this key you can re-start the elevator to the ring and find both the command deck and also laboratory “C” where more clues as to the where abouts of the crew might be found.

One last look at the read-outs still shows that this vessel is space worthy and ready to be sent back home.

If you get the re-set key from the crew quarters below Goto- Page 23

If you decide to retrace your steps and go back to the Flight deck Goto- Page 16

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Work In Progress

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Work In Progress

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You quietly walk over to the locked spinward security door. Your eyes keep darting to the darkened staterooms behind you as you look over the door. It’s a standard air tight door with a computer pad and a mechanical bolt system. There is a slot for an Engineers emergency re-set key, but that would probably be in the Chief Engineers room back through the elevator. You startle as another thudding sound comes from the other side.
You think you might be able to open it and (hopefully) talk to the trapped crew on the other side.

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You can try Computer Skill using your INT or EDU to open the door on an 8 or above.
If you succeed -Goto Page 24.
If you fail you might want to try another option.

You can try Mechanic Skill using your STR or DEX to open the door on an 8 or above.
If you succeed -Goto Page 25.
If you fail you might want to try another option.

You can try Explosives Skill using your DEX or EDU to open the door on an 8 or above.
If you succeed -Goto Page 26.
If you fail you might want to try another option.

You can turn around and check out the anti-spin opened security door to the next area of crew staterooms- Goto Page 12.

You can check out these Staterooms here- Goto Page 19.

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Work In Progress

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