GUN FIRE

Page 20

With adrenaline induced speed you shimmy down the frigid cold, grease smeared cables of the elevator shaft. You exit into the huge flight deck area and without looking back you literally run through the open transit doors and into your safe Scout. You slam the doors shut and jump into the pilot chair. Your fingers fly over the buttons and dials and soon you feel the thrust of your Scout push you back into your seat.

You fix your gaze on the monitor that shows the Khyber slowly shrinking as the distance between you and that grizzly ship increases. ‘What happened there?’ you wonder. ‘What horrible thing walks those passages and shambles through those doors?’

“I closed the doors to the Scout when I left…” You mumble as you reach for your laser pistol. Your hand grabs air. You tossed it aside as you entered. You look towards the transit doors.

There you see an old man standing. He wears a large scrap piece of Reflec around him like an ill-fitting robe. It has multiple blood splatter stains on it. His white hair is matted and caked with filth and his eyes are shot red with burst vessels, as if he hasn’t slept in days. Since you were in the military you immediately notice the tell tail bruises of where he must have shot himself full of mind altering drugs that have the effect of increased physical strength with a side order of crazy.

He seems highly modified with brand new and very illegal augmentations. His subdermal armour surgery has been very recent, the scares are still red and painfull looking. A biomechanical forearm and hand has been jammed onto his flesh and tubes of glowing green fluid pump from it into his body. On each finger of the robotic arm there is a long serrated blade extending out. They look unclean from all the dried blood.

“We dug too deep, Cornelius.” He drools as he rambles, eyes rolling in his head.

“We dug too deep.”

He then follows your gaze to the item in his hand.
A laser pistol.
Your laser pistol.
He fires.

-
This sneaky mass murderer gets a free attack on you as he shoots you with your laser pistol.
-


His DEX= 15, Weapon= Laser pistol, Skill= + 1
His Total mods to hit= + 4 , Damage= 3d6
His Armour= 3 , Damage Counter= 36 , Seriously Wounded= 10

-
Now compare DEX scores. The highest one goes first.
If the crazed scientist wins, he will fire the laser gun again at you. He will then throw the gun away from the fight and start to use his bionic claw hand. You have only your cutlass to defend yourself with.
-


He cackles madly and jumps around the cramped space of your Scout on modified cybernetic assisted legs with an amazing speed. The bionic parts must be tearing away at the biological in an orgasm of pain, but the crazed scientist is too far gone into his psychosis to notice. He flicks his bionic arm toward you and a spray of blue plasma energy crackles around the fingers. An Arc-Field Claw.
This can’t be good.

-

His DEX= 15, Weapon= Arc-Field Claw, Skill= + 1
His Total mods to hit= + 4 , Damage= 3d6+ 2
His Armour= 3 , Damage Counter= 36 , Seriously Wounded= 12

-
If you survive this encounter Goto Page 21.
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If you are killed Goto Page 22.

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Page 21

You did it! You can’t believe it but you survived. You quickly look around for a Medkit.

Really? You survived that guy? He was the worst I had to offer and you beat him? Your dice must be veeeery lucky this day. Ah well.

You gather a Medkit and follow the instructions. You get back 2d6 Stat points that you can put on your physical stats.

If you have the Medic Skill Roll 8 or higher adding either your INT or your EDU modifier.

  • If you succeed then you gain an extra 1d6 points of Stat healing.
  • If you fail, eh, nothing bad happens.

As the scars from the recent battle begin to knit themselves back together, you look at the remains of the last Khyber scientist. Research into cybernetic augmentation has always been limited by the human body, but the twisted form that lies inert before you has pushed those limits to far beyond the breaking point. Madness had clouded his mind and the body’s reaction to this much trauma had pushed him to slaughter everyone aboard the lab ship.

The ship itself was probably unlicensed and meant to be as un-noticeable as possible. As long as there were limits on cybernetics, both biologic and legal, there would be men who would pay big money to rogue scientists who pushed limits. This maniac was one such man.

And now you have his parts….Hmmmm.

THE END

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Page 22

You put up a good fight, but in the end you crumple to the grid plate floor of your scout, covered in your own blood. The victory howl of the crazed cyber-freak sounding far away. The last thought in your head before you succumb to the eternal darkness is the fact that your creditors and their well-armed goons will be waiting for this ship to arrive back in space dock.
You grin.
Then die.

THE END

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Work in progress

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Work in progress

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Work in progress

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Page 27

The theoretical schematics of how the previous crew hard-wired the Power Plant into the Jump Drive is both crazy and dangerous. After a few tries and a lot of sparks, you stop disconnecting the cables and sit back while you review the situation.
The knowledge that this ship (and you by default) are stretched between 2 separate universes is disquieting, to say the least. Nothing you can do about that from here. The information of what went on and why is locked up in Laboratory “C” which is in the ring part of this ship. The emergency Re-set key that operates the elevator to get to the ring part is in the crew decks below you.

However, you have an edgy feeling that something bad is in the lower crew decks.

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Do you go below decks to explore and try to find the key? –Goto Page 16.
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Do you say screw it and just get back into your Scout and leave the Khyber? –Goto Page 28.

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Page 28

Work in progress

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Page 29

Work in progress

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